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Proper Orientation For Copying Something On A Pop System.


Symbolic

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Hi,

I am still trying to build this flocking system. I have figured out a way to read the speed of the particles and use that to drive the speed of the *.bgeo seq playback. I will post something about that on the other post that reads: "Reading The Velocity Of The Particles."

(http://forums.odforce.net/index.php?showtopic=5011)

Now I have the next problem. The orientation of the copied geometry gets twisted. Some of the clones turn upside down when they change direction. I am not able lock their orientation.

Here is the hip file:

on_the_wall_24post.hip

Here is a sample movie:

twisted_cows.mov

The red dot (cone) represents the top side of the clone. Notice how it gets lost on some of the clones. Some of the clones just gets up-side down at some position.

How can I lock the clones to a UP vector... and make them orient along the direction of the actual particle.

Thanks.

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Hey! Thanks. I have seen this page before. It was too complicated for me then. I will try going through it again... But before that... I would like to ask: I am using the COPY sop... I am not using INSTANCE... do you think it is the same case. Because I have some POINT sops... I have some VECTOR UP sops... but it does not seem to work.

Is instancing and copying the same process in terms of orientation? I know they are not the same in terms of memory and rendering.

Thanks.

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...I have been reading and trying for the entire Sunday... And no result... I just can not make the object to keep their proper orientation...

:(

I have tried everything... Point SOPs to fix N and V for the geometry used as the particle source... Vector UP POPs in the POP network... but no result!

Can anybody help me about this...

:(

And the odWiki about instancing, it is ok... most of it too complicated for me... but I already tried creating these Normals and Velocities... and the UP vectors... But it does not work!!!

:(

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Check this out. No more flipping and such. I think it's like what you were wanting.

Took out the point sop before the pop network, added an upvector pop set to Z axis and a velocity pop with 0 on Z to keep them from going into or off the wall. Also, removed Z rotation of 90 from the transform and I ended up moving the scale and 180 y rotation from the transform sop to the copy sop because I felt like it. Also works correctly when instancing the cone geo to the points.

on_the_wall.hip

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!!!

:D

Thanks! You saved my life!!! But what I was doing wrong?! After making this post... I have struggled to fix it for two days! I have tried everything... Puting POINT sops after the geometry that was a source for the POP generator... just to fix the Normals and build an inherited velocity in the correct direction... I also tried POINT sops after the POP NET... trying to set UP VECTORS etc... I even tried the ROTATE POP... also tried everything (UP VECT., VELOCITY etc) in the POP net. I even went through the whole POP chapter of the "Magic Of Houdini" book...

I do not know?! Something was not right...

Now I can sleep this night... Thanks!

Edited by Symbolic
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