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rest attribute for displacement


brooklynz

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Could anybody clue me in on how to use the rest attribute in displacement shaders, using VOPs? Displacement changes even if I change the camera, I thought if one is using object space in the transform VOP that shouldn't happen? Could someone please please just post a .hip where they have it working so I can see just how off base I am?

Thanks! :unsure:

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Could anybody clue me in on how to use the rest attribute in displacement shaders, using VOPs? Displacement changes even if I change the camera, I thought if one is using object space in the transform VOP that shouldn't happen? Could someone please please just post a .hip where they have it working so I can see just how off base I am?

Thanks! :unsure:

Are you using 3D texture coordinates? Or uv coordinates?

ie., P -> transformVOP (current->object) -> noise-function -> Cf?

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