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Camangren

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    Los Angeles, CA

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  1. Really cool videos, definitely looking forward to seeing it finished! You might want to check the tutorials of this guy he has a lot of water and object colisions with hair. They might come in handy if your character is going to be drinking beer.
  2. I was generating over 100 particles per point. The problem was that I thought that the "life" of the particles was 5 frames, not 5 seconds, so in the end I had more particles for the white water than for the actual liquid. Now that I changed how muc the particles live it's simulating normally.
  3. Hello everybody! I was following the waterfall tutorial from the Side Effects webpage to make a simulation of water falling down some stairs. Simulating the fluid with more or less 2 million particles for 300 frames took me about 1 hour, but the white water simulation is taking 1 hour per frame even though I did a cache for the source to make it "faster", is this normal? I barely changed the defaults, basically I just added collision with the stairs. Thanks for your help!
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