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ddingddong

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    Hanjoo

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  1. If baked geometry is not so heavy, I usually using sequence *.obj files. It's clean and neat. After that exported again as *.bgeo files that modified in houdini. exportSeries.zip
  2. you're fluid look so pretty could you introduce more detail workflow about fluid sim?
  3. I tried several different ways. Actually it's curve based tube. Also I applied displacement and some fur procedural. Thanks~
  4. Hi~ This is my recent work. All of the works done by houdini except compositing. I hope you like it. Here's Link.
  5. hi now I'm doing some fur work. I was attached fur to the polygon tube(skin ref) and it's tube is generated from carved curve. (skin ref's AREA is changing) Is there any idea to controlling it's density and distance based on AREA ?? Any ideas will be helpful..
  6. I want to export rotation value as *.chan file from copy-stamped object. Inside POP Network, I used rotation POP. And copy-stamped random geometry. I tried fetch, geometry and object CHOP but it's not working. Any Ideas?? Here's my file... particle_orient.hip
  7. Hi~ This is my recent work. I used particle fluid and it's quiet useful. Any advice will be welcome. Cheers. and here's animation flipbook... nb.mov
  8. hmm... I was tried that copy-stamp in blend factor. but it isn't work. or time shift could be answer..
  9. I've 11 sequence blended primitives and I'd like to make final shape like below image using copy-loop. Any advice?? Thanks in advance~ P.S. I was using several sequence blend sop and made it's shape what I want ,hand-crafted , but I just thinking about there could be more technical approach.
  10. Wow~ Now I check your reply and It's lovely tip to using metaball. I'm always consider about metaball *jiggling*. I have clue now. Thanks again~
  11. Yepp. I've already read that comment and fix it. but, it's not anyway thanks~
  12. Hello there~ I used this script in h8 very conveniently. I've download new version from exchange and modified lines as mentioned. but, it's not working for me. Is there any problem?? here's the link http://www.sidefx.com/index.php?option=com...&Itemid=151
  13. Hello~ I like to know how to rendering fluid particle as sprite that means I used popsolver and the results bringing back to SOP as points. Is there any specific procedures?
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