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FredFortin

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    Fred

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  1. how about something post-edit...like in This exemple...roots that stick at its root, root has a power attribute so orientation at the root is maintained..lenght is maintained...you can fu... around as much as you want.. ik_curve_concept.hipnc
  2. in case that would interest you i found how to do it...export a variable via displacement variable then import it in the light shader.... Thanks anyway
  3. Hi, I'm trying to do a matte painting shader where geometry can be animated....How to project from a light using rest position? Apart from unwrapping the textures...Wich i dont want to do i aint found any way so far...i am projecting using a light shader with multiple extra attribute and sampling the result using illuminance loop...Any one have a suggestion? Or is unwrapping is the only way? Thanks
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