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pillsNmilk

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    Hunter
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  1. I dont know what im doing wrong i have spent over an hour trying to figure out why it isnt spinning when i scrub my channel float. Any help would be highly appreciated
  2. My goal that im trying to achieve is to melt ice cream with a flip sim using viscosity and have it be driven by attributes over the period of Sim. i fairly new. but i have managed to get the *ice-cream ball to only activate when the object passes by the ice-cream. I have a few main issues. for reference this is the kind of melting im looking to achieve 1. i have figured out how to color the point volume of said icream and group it into points i want to be activated and ones that i don't and also to vary the level of viscosity (problem) it does not seem to read it in in the dop sim. 2 another main issue i have is that ice cream melts in 2 ways.. The overall form then also the melt happening from the outside in where it is a runoff and it loses mass form the outside in. i have been racking my brains and went to this link in the OD forum from 2014 and it kind of is exactly what im looking for but at the same time not. anyone willing to help id be forever grateful Here is the file im working on icecream002.hiplc
  3. Wow man a lot of these will awnser so many questions of mine. THank you SO so so so much
  4. Hey im relatively new to coding in vex but i am having issues writing out the points to an array then reading them to use them for pretty much anything, for example colors...here is the code in question: My question is how do i assign color to individual points from the array . for example if i wanted to assign (without using relpointbbox()) using the array readout to assign the color red to points above 500 and the color blue to below 500. int my_array[] = i[]@my_array; vector pos = set(0,0,0); //for point space and amt of X int nopointx = chi("point_amountX"); float ptspacex = chf("point_spaceX"); //for point space and amt of Y int nopointy = chi("point_amountY"); float ptspacey = chf("point_spaceY"); //for point space and amt of Z int nopointz = chi("point_amountZ"); float ptspacez = chf("point_spaceZ"); for (int z = 0; z < nopointz ; z++) { for (int y = 0; y < nopointy ; y++) { for (int x = 0; x < nopointx ; x++) { pos = set (ptspacex*x, ptspacey*y, ptspacez*z); int newpt = addpoint(0, pos); append(my_array, newpt); } } } for (int z = 0; z < 500 ; z++) { @Cd = set(1,0,0); } i[]@my_array = my_array;
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