Jump to content

Search the Community

Showing results for tags 'softbody'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 11 results

  1. How to fracture a softbody ?

    I have a cake falling on a floor. i made the cake softbody and activated fraturing. But, i am not able to get what i want. I played with values of volume stiffness and Fracture thresshold. but, not able to get what i want. When i decrease the threshold, the mesh scrambles. Any help is appreciated. I have attached the project file. redshiftcake_si.hip
  2. Softbody, FEM or Vellum?

    Hey .Hipsters, I'm quite new to houdini and at the moment I'm struggling a bit. I have an animation of some Cells, which pop out of some pores. Now I'm not totally sure, how to start. My Cell-animation would come as an alembic. 1st: Is it possible to let the Cell push through the pore like some softbody and has some kind of target / end-state. 2nd: How to acchieve the pore-stuff. Vellum Softbody or FEM. Would be cool, if somebody could help me out greetz natnat
  3. Contract A Rope (Vellum)

    Hey guys! I want to create a simulation similar to this one, where the ropes contract and interact with a softbody: I'm well aware that he used c4d for his simulations but I would like to replicate it in Houdini, probably with the new vellum tools. But I can't seem to find a way to contract a vellum cloth sim, animating the rest length from 1 to 0 doesn't do the trick. Any hints on how to achieve a result like that? I'm open to other solutions as well if vellum isn't the right choice for a sim like that.
  4. Hello everyone, I am doing some balloons within vellum. For the upwards movement I am using inverse gravity. For the constraints I am using both cloth and strut constraints. Added some wind for realistic animation... So far everything is going fine, but this whole setup left me with a couple of questions: -When using double constraints, what does vellum assume to be the leading properties when both nodes have overlapping constraints and parameters like bend, stretch, mass, drag? -Is there any way to control mass via attributes on the original meshes? Or is there any other way around ?
  5. Kohuei Nakama's Effect

    Hey guys, can someone please give me an idea on how create this effect? It's the one on 0:52 and 1:14 with a lot of people "flowing" around Thx
  6. I'm pretty new to Houdini and I'm not sure whats the best way to approach this effect. Right now I have a thin cylinder I am using for the string and I converted it to organic tissue in the shelf. then I have a big soft body that I also converted to organic tissue, and placed it on a rotating platform. All of that works great and looks nice when it deforms. But I'm not sure how to attach the rope to the soft body so that it will begin to wrap around it. I tried using a SBD spring and that had no effect. Then I tried using the Stich cloth tool from the shelf. That worked great in "hard" mode, but the two soft bodies stopped colliding. Then I tried constraining the rope to a rigid body, and the constraining that to the bog soft body, it worked but the rigid body kept dragging everything around randomly. I attached my scene of what I have so far. Thanks! rope.hip
  7. rbd and softbodys

    I'm trying to understand what is possible in combining rbd and softbody simulations. Or what the workflow should be to get a fractured object to break apart like in a rigid body sim but also be a bit squishy. Like how a pumpkin might break when dropped from 2 meters off the ground. I haven't been able to get this look with fem and fracturing as the individual pieces kind of stick together on impact and don't break apart the way rbd does. Is there a solution with the multi solver? or some implementation of the grain solver that i can't think of. if someone has a solution for this i would very much appreciate it if you shared it with me. thank you. B
  8. During the last 3 weeks, a did some Rnd and published my results on vimeo . Some people asked me to share my files here, so here we are i hope it will help!
  9. Hello, In Houdini 16 is there a way to add a spring constraint to a Coth object. Want to simulate rope/cable anchors. A standard pin constraint with Soft doesn't feel like the cloth is tied down by rope and would also like to have that Max length parameter. Alternatively, if I can use a Wire simulation to be used as a spring constraint that would also work. However, my attempts at doing this have been disappointing. Wire sim would either become the dominate force by pulling the cloth down like a lead weight or the cloth with pull the wire like taffy, And large values were used in the wire setting to no avail. Any thoughts? -Thanks
  10. Worms

    Hi Guys I am trying to make bunch of crawling earthworms using FEM in Houdini. This is my references : https://vimeo.com/53813166 I really need have control on path of each worm. My question is that how should I add path deformation to the simulation. I have tried to add it before tetrahedralizate node, but it affects on the geometry points. Thanks
  11. Hi guys, this is my first post here in OdForce, and let me just begin by saying that it's an awsome community! I'm trying to do a soft body simulation of raspberries falling and hitting a surface, thought I'd give a shot to the new Solid Grain object, mainly for it's speed. Right now I have one raspberry falling and my problem now is to duplicate the object so it look it's raining fruit! I've already done this with RBD, FLIP object etc with success, but I can't seem to make it work with PBD. Anyone has any pointers on this? Thank you so much in advance! PS: attached a basic scene file with a sphere instead of the raspberry! fuit_rasp_pbd_example.hip
×