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  1. Hi guys; I'm a Cinema 4D user trying to migrate to Houdini. In the past days, I tried to replicate a very common o effect in Cinema 4D dynamics. In there, you can use follow position and follow rotation to try to restrain a dynamic object in your original orientation and position I'm tried to replicate this in Houdini, but without success. Maybe I'm trying to figure out myself using the wrong tools, or searching for the wrong terms in Internet, but I still can't find a good solution I made a video, showing the effect in C4D. It's very simple, but a fast way to fill volumes with objects, without any collision Any thoughts?
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