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  1. Hey people! I'm currently using Alembic to go back and forth between Houdini and Max. I've been trying to figure out how some of the attrs need to be setup so that max can read them. Already figured out I needed to promote N to vertex (otherwise every loaded frame it tries to reload all normals, fails, etc, sloow - other solution has been turning off import N from max so it rebuilt its own, but it wasn't as desired) Now the problem I'm facing is how to create material IDs for Max - the geometry that came in, even if it had Material IDs in Max, didn't import any kind of attr in Houdini that could refer to that, so I don't know what it needs, if Primitive, Vertex etc... Anyone had previous experience and wants to share? Thanks!
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