Hey Guys and Girls
This is my first post here, although I've read quite a few as a lurker
I'm using Houdini to put fur on some alembic files animated in Maya, and I'm getting unexpected stretching of fur.
Here is a pic to illustrate the problem:
It seems like the tips are deformed by the closest surface, rather than following what is happening to the root.
Is there a trick to get the tips to follow the roots?
Thanks for looking
Gerbrand