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  1. Hi everyone, This is my first post on here so I apolygize in advance if I placed it where it should be or anything. Currently I have been given the oppertunity at school to work on a single project, alone, to specialize in a certain field. The end goal of my specialization is to have a visual fx shot ready for rendering basicly, with 1 frame composited. I wanted to create an energy effect which displays a short burst erupting in existance leaving a sunlike sphere in the middle which gets more powerful over time until it eventually implodes and sucks the camera and all flying matter inside. To get to the point, the energy effect in the center has to suck up these tiles. I want to animate them in a way that they are ripped off the wall original shape and they start floating in the air. This should include any collisions(which will be a problem with a pointvop?). After that they should start rotating around the center. I have created a basic test scene with the shape for the tiles. And tried to add veloctiy with a trail sop. After that I figured I could animate the points with a PointVop. My experience with vops is still very limited and I am trying to learn it in a short amount of time wich can be frutrating when doing any non-basic math has been over 8 years ago. the first image is the basic setup. The second image is with the "AnimationVOP" not bypassed. So the tiles seem to change rotation in a what could be cool if animated but they don't seem move or do anyting. I figured the turbulent noise, which is on it's basic settings, would drive the points. What am I missing? Greetings, Remco
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