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Found 2 results

  1. Hello, I have set up a simple narrow band flip tank and am dropping a small object (cosmetics bottle) into the tank. The issue im having is on the first frame that the object collides with the fluid it shoots a bunch of random particles out that escape from the narrow band and then re-collide with the underside of the fluid and cause ripples on the surface that I dont want to create. The RDB sim is running at a time scale of 0.05 and gravity is the only force in the scene so its moving very slowly. The time scale for the flip solver is 0.1 to get some splash, but as you can see from the attached photos its not anything crazy. Can anyone suggest a way to either stop this from happening or kill these particles before they collide with the narrow band? Im not the most versed at flip so this may be a very quick fix Appreciate any thoughts or help with this!
  2. Hey Folks, I recently heard about Yannik F.'s Q-Solver Plugin for Realflow (275$) which looks really promising for small-scale liquid-simulations (good surface tension, sheeting, etc.) In my opinion even better than some custom fusionCIS stuff). What do you guy's think about it? (There's a lot more RnD stuff on Yannik F's Vimeo-channel) Annother Example: Release-Notes: https://www.youtube.com/watch?v=5Ud8qBa35r8 I'm (still) wondering if something like this is possible in Houdini. I know that Alejandro Echeverry is working on some similar stuff (http://forums.odforce.net/topic/18111-flip-smorganicsheeter-effect/) , but his tool is to my knowledge not yet finished and available for public use. Is there something similar in H? I did some small-scale stuff a few weeks ago, it turned out ok, but the results couldn't get close to the q-solver stuff - even with a surface tension microsolver attatched to my flip-solver. Some the discussion regarding my project and the topic can be found here: http://forums.odforce.net/topic/22272-how-to-emit-additional-small-droplets-from-a-water-drop-crown-splash/. I'm courious what you think!
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