Hi, i'm working on procedural tree generator in houdini's environment. It's based on space colonisation algorithm, but in next version curve-based pipeline is will be include too, because SCA produces an unpredictable results sometimes. Implemented by Vex, Python and standard nodes. - Correct growth based on colonisation algorisms - Module system for any kinds of vegetation - Fast source and additional modules based only on vex and cvex - Auto correction and smooth for geometry Some days ago i make first demo video:
Here i will post some further steps in a workflow, hope for your advices and feedback