Hi all,
be gently, i'm green
So, i'm working on an old cliche: boat splash in waves:).
My particles sim is not a big one ( 4 milions ) but still the VDB is not following the particle shape as desired. Anyway , i can live with the quality of the splash , but I'm not happy at all with the quality
of the surface of the ocean .Have this orange skin texture, like cellulitis ....
I've tried with dilate/smooth/erode - and this method affects the splash too much loosing it's details ( and i don't want that) and apparently didn't influence de surface of the water ("ocean") enough to
smooth the "orange skin" out !!! . I've also tried to decrease the particle separation ( now is .06 to .04 ) : the details pop up of course , but so does the jitter from the ocean surface ( "orange skin"
( i have an splash tank and it's copying an ocean wave surface)
attached you have screens shots with and without VDB operators to see the difference
question
1- what can i do ( what other combination of VDB operators can i use ) to get my water surface smoother without affecting the details of the splash too much