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  1. Hi all, be gently, i'm green So, i'm working on an old cliche: boat splash in waves:). My particles sim is not a big one ( 4 milions ) but still the VDB is not following the particle shape as desired. Anyway , i can live with the quality of the splash , but I'm not happy at all with the quality of the surface of the ocean .Have this orange skin texture, like cellulitis .... I've tried with dilate/smooth/erode - and this method affects the splash too much loosing it's details ( and i don't want that) and apparently didn't influence de surface of the water ("ocean") enough to smooth the "orange skin" out !!! . I've also tried to decrease the particle separation ( now is .06 to .04 ) : the details pop up of course , but so does the jitter from the ocean surface ( "orange skin" ( i have an splash tank and it's copying an ocean wave surface) attached you have screens shots with and without VDB operators to see the difference question 1- what can i do ( what other combination of VDB operators can i use ) to get my water surface smoother without affecting the details of the splash too much
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