Hey =] 
  
i have a complex wooden Fence here i am actually destroying and get stuck at keeping it all procedurally. 
the main problem is that the fence is based on a curve that is sometimes going in z and sometimes in x 
direction  and shurely sometimes transverse 
  
but the good thing is, the fence has poles planks and supports - Wood-shattering the planks and poles is good. 
cause everything is vertical. 
when it comes to the supports I thought I foreach through the parts and do the same as non procedurally 
-> Cookie -> transform -> shatter -> transform back -> merge - but i dont know how to cookie and seperate based 
on direction. 
  
so if somebody has time to dig in my complex file it would be a great help. 
Play around, examine, and if you fix something please provide me with some info to the fix.  
  
and if there are questions i am here. 
  
thx de Heavy 
FenceBaseSetup.crash.hipnc