Hey =]
i have a complex wooden Fence here i am actually destroying and get stuck at keeping it all procedurally.
the main problem is that the fence is based on a curve that is sometimes going in z and sometimes in x
direction and shurely sometimes transverse
but the good thing is, the fence has poles planks and supports - Wood-shattering the planks and poles is good.
cause everything is vertical.
when it comes to the supports I thought I foreach through the parts and do the same as non procedurally
-> Cookie -> transform -> shatter -> transform back -> merge - but i dont know how to cookie and seperate based
on direction.
so if somebody has time to dig in my complex file it would be a great help.
Play around, examine, and if you fix something please provide me with some info to the fix.
and if there are questions i am here.
thx de Heavy
FenceBaseSetup.crash.hipnc