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Hello everyone! I am trying to create an hairspray/aerosol sim. I started with a particle sim for the fast ejected part. I then use that as a source for a smoke sim. i tried tons of different smoke shapes but i can't achieve the result im looking for. any idea on how to setup the smoke sim properly? would you suggest another workflow? any tip are much appreciated! thank you in advance reference [1-9 sec ] problems: -mushroom shape, if i get rid of it increasing dissipation, the smoke sim look just like the smoke source -not getting that cone like spray smoke aerosol_spray_particles_v01.mov aerosol_spray_smokee_v01.mov aerosol_spray_smokesource_v01.mov aerosol_spray_v05_tips.hipnc