Has anyone ever tried anything like this:
Looks like it would be great fun to try and Houdini could be perfect for it! Then if it was integrated with basic crowd sim (Houdini 14 crowd tools??) rules it could give some very interesting results! I'm working with Miarmy on a job at the moment and the main that it lacks is this kind of intelligence and procedural animation.. Would be great to have the best of both!