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  1. Hi.guys. I get an issue when i try to set the deform object to dynamic RBD fracture. I voronoifracture a simple deform object using the Alembic import form maya (actually, i want sim a animation people). But when i sim it, it comes a weird results. The fracture was actived, began fall, but it still affected by its deform cache, i want the fractures just affected by gravity after be actived. I set the activevalue, not work well. How can i just set deform object just fall when the active was ture. Any help! I will attache the reference. THANKS. field alembic_deform_fracture.rar Animation_deform_rbd_Reference.mov
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