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Found 1 result

  1. Recently i am doing a "melted man"(ref Terminator T1000)project,i have a man model with struggle hands animation ABC file .When i import my abc file in the flip dop to sim , the animation is always disappear ! i have tried every solution in the internet,the most closed one is create a custom 0-1 value "state" Any particles who's state attrib isn't 1 will just have their position and velocity overwritten by the animation values in a geometry vop after the flip solve.BUT sadly it is fake melted sim ,the state value=0's part is not in the dop actually ,so the two different parts can't interactive correctly. SOMEBODY help me ~ thanks a lot ~! KSF_melted_V7.hip
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