Hi,
I'm trying to scatter points onto a surface provided from maya and imported as alembic geometry. To get the result I need, I have to convert the outside geo into a curve and then use a polywire to outline the geometry. Afterwards I need to scatter points into the polywire. However using the rest at frame 1 and then attribute interpolating the points onto the surface I still get twitchy points. Is there another way to do this where the points are static and moving with the polywire? Is there something I missed. I am not using a rest node, I am simply freezing the points on frame one.
Thanks in advance.