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  1. Hi there, I cant figure out how to "bake" transforms of some RBD objects, if possible separately. > Say i have 4 cubes colliding on a ground and between each other: i would like to be able to bake their passive animations in order to replace them by a more complex object... Edit: just a way to replace them by another object at rendertime or to constraint another object on each cube separately would be great jm
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