Hi there,
I cant figure out how to "bake" transforms of some RBD objects, if possible separately.
> Say i have 4 cubes colliding on a ground and between each other:
i would like to be able to bake their passive animations in order to replace them by a more complex
object...
Edit: just a way to replace them by another object at rendertime
or to constraint another object on each cube separately would be great
jm