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Found 1 result

  1. Hey, I'm just having a bit of fun playing around with Blender to see if it's feasible for us to do some previz renders with Eevee. Everything else is done in Houdini, it's just about rendering it in Blender. So I exported an Alembic with a @path attribute to build a desired scene hierarchy. Unfortunately, Blender doesn't seem to be able to read this and when I bring in my rbd sim with 1000 pieces, it will generate 1000 objects in Blender, instead of what I want based on the path attrib. Also, everything is called like geometry001, geometry002, etc. This is quite an essential feature, so I hope there is a workaround to make it work? Thanks for any advice. D.
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