Hi, I would like to create a frozen motion blur effect where the geometry moves very slowly, but a fast-moving version creates smears and long-shutter blur in space, similarly to the watch example below.
I would like the motion blur smear to feel optical in nature, so it would be bendy and natural, similar to how deformation blur with high-geo samples works.
How do you achieve natural-looking curved motionblur with point or volume data rather than deformation blur?
Thanks