Hi guys,
I made a candle flame with the pyro2 shader. The problem with the shading is that i don't get the same transparency as in the reference. In the reference, the blue/transparent part is the hottest. I mapped the temperature to nothing where it is high. The interior where the wick is, is transparent. The problem is that there is this outer shell/outline of lower temperature which has some density and give the are some opaqueness. How would you do it?
I could do an alternate setup with geometry revolved around a simulated curve and control the shading via color and transparency ramps.
Had to zip the .hip so that odforce would upload it.
Cheers,
Johannes
candle_flame_b_0009_jf.zip