Jump to content

Search the Community

Showing results for tags 'candleflame'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Candle flame transparency

    Hi guys, I made a candle flame with the pyro2 shader. The problem with the shading is that i don't get the same transparency as in the reference. In the reference, the blue/transparent part is the hottest. I mapped the temperature to nothing where it is high. The interior where the wick is, is transparent. The problem is that there is this outer shell/outline of lower temperature which has some density and give the are some opaqueness. How would you do it? I could do an alternate setup with geometry revolved around a simulated curve and control the shading via color and transparency ramps. Had to zip the .hip so that odforce would upload it. Cheers, Johannes candle_flame_b_0009_jf.zip
×