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  1. Hey, I have a pretty simple scene (rooms made of polygonal walls (extruded curves and boxes)), and I need to expose the interior by "cutting" portions of the walls. I tried with the cookie node, but it generate many many unwanted polys. The clip node is too limited (clips from a plane only, and does not reconstruct the holes it create). This clipping would need to be driven by a custom object/volume, and will be animated (to reveal the interior). I guess it's all doable in houdini, but since I'm a beginner... I'd love to have your input on this. latest version of Vray renderer is doing exactly that : https://youtu.be/0XB5nAxQnzs?t=3m
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