Hey,
I have a pretty simple scene (rooms made of polygonal walls (extruded curves and boxes)), and I need to expose the interior by "cutting" portions of the walls.
I tried with the cookie node, but it generate many many unwanted polys.
The clip node is too limited (clips from a plane only, and does not reconstruct the holes it create).
This clipping would need to be driven by a custom object/volume, and will be animated (to reveal the interior).
I guess it's all doable in houdini, but since I'm a beginner... I'd love to have your input on this.
latest version of Vray renderer is doing exactly that :
https://youtu.be/0XB5nAxQnzs?t=3m