Hi Everyone,
I have a quick question that I was hoping someone would be able to help me with.
I'm trying to fracture a wall, and follow the brick pattern, rather than standard voronoi shapes.
Part of this process is to generate a brick wall, fracture each brick, then cluster the results in a meaningful way.
Currently cluster is being controlled using the P attribute, but I would like to cluster based in the primID, so that whole brick pieces will be contained in the cluster and not just individual points.
Does anyone have a suggestion? My test files are attached.
Thanks
wall.rar