Hi,
I am working on an airplane destruction with a skeleton underneath the fuselage. At first this worked quite well. ( SimV15_V5_goodImpact ) But after importing a newer version of the model with wings it completely ruins the simulation. ( SimV15_V7_Glitch ). Once I removed the breaks in the fuselage and skeleton mesh it works as it should again but the skeleton glitches through the fuselage. ( SimV15_V7_WingFixSkeletonBug2 ). So I know why this happens but I don't know how to fix it. I also don't really understand why the skeleton glitches through the fuselage mesh all of a sudden. Can two deformable surfaces work together properly?
In attachments, you can find the file ( Simtest_15_V10WingFix_SkeletonIssue ) and the ABC ( B25_V30_Turbo_AllWingsV2 )
Btw I used steven knippings rigids 3 tutorial to get the metal deformation.
Thanks in advance
SimV15_V5_goodImpact.mp4
SimV15_V7_Glitch.mp4
SimV15_V7_WingFixSkeletonBug2.mp4
Simtest_15_V10WingFix_SkeletonIssue.hipnc
B25_V30_Turbo_AllWingsV2.ABC