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Found 1 result

  1. Good day everyone! For now I can introduce you another, I guess, simple thing. it's a fully procedural model and I'm trying to connect all "corner points" to all "wall primitives" and get one close shape with same amount and position of points on this shape. Below attached pictures of what I have at the current time and how (as example) that expecting to be at the end. Does anybody know how to solve that stage? Any possibility to do that with SOP\VOP nodes, or VEX is essential? Thank you
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