Jump to content

Search the Community

Showing results for tags 'connect point'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Good day everyone! For now I can introduce you another, I guess, simple thing. it's a fully procedural model and I'm trying to connect all "corner points" to all "wall primitives" and get one close shape with same amount and position of points on this shape. Below attached pictures of what I have at the current time and how (as example) that expecting to be at the end. Does anybody know how to solve that stage? Any possibility to do that with SOP\VOP nodes, or VEX is essential? Thank you