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Hi all, Another Noob question here: I'd like create a setup that takes my object A (in this case, a Line SOP) and constrains its pivot position and vector angle to the pos and N of a given point on object B (in this case a mesh object). I'd like to include in the setup, an integer slider that lets me choose the point number. I have to imagine this is a fairly simple thing to do and have been searching for the right tutorial but haven't found it yet. Can anyone out there share a tutorial link, or maybe a VEX snippet? BTW, I'd welcome a VOP solution just as well. Preemptive thanks to any responders! NpF