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Showing results for tags 'contrast'.
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Hi, I've been looking for a way to set the default values of the viewport correction toolbar. I've been able to set the gamma through hou.GeometryViewportSettings.setSceneGamma() but what i'm really interested in is setting the brightness (or f-stop) and contrast of the default camera. is it possible to access these variables through python or in any other way? Thanks, Ole
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- viewport
- correction toolbar
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Hey, I am trying to complete what seems like a simple task. In maya, if I have a texture going into the diffuse, I can add a color composite node and make adjustments, such as adding contrast to the image which is what I want do here. I have a principled shader with a sand texture. I wish to add contrast to the image and/or color corrections. I found the texture node going into the base color. Seems like I would just add a color correction node? However, that does not work. Any ideas?