Hello VFX wizards!
I am trying to render out a sim with an RBD alembic animation from maya inside my houdini smoke sim.
I can render the scene just fine but my question is with object contributions. in lights you can add contributions that basically layer the exr file with direct lighting, indirect lighting, C, ect, for each light. Can you do this with objects as well?
Because in my shot the object swirls around the smoke and has the smoke visible in front of and behind it.
I want to be able to essentially render out the RBD object that is spinning as a silhouette on its own layer that comp can add the actual textured object into nuke but still have it in the center of my sim.
Is this possible in houdini? *see attached for the LQ take of the shot*
smokeRender.v3_LQ.mov