Hello there,
Is there any way to create Geo dynamically inside a dopnet? Specifically, i would like to have growing tendrils, and simulate those as they are created using popgrains.
I created a popwrangle inside my dopnet, and created new points and primitives through vex. Unfortunately, that breaks the pop solver, as its not solving the newly created particles (However, if I put a force after the popsolver it works).
I thought maybe that resetting the id to -1 (as used in a similiar way with the bullet solver) would do the trick, but unfortunately not. Is there any way that I can force the popsolver to recognize those newly created particles?
Thanks in advance,
Bajt
createGeoinPop_v01.hiplc