(see attached pic)
Would like to create cutter geo procedurally based on hand-drawn curves..
Wondering if there's a trick to generate closed geo pieces wherever
drawn curves form "closed" shapes..
Messing with using cookie-type operations to progressively cut-up
an existing surface, but wondering if there's a more elegant
way to detect closed spaces within the lines, and extrude them..
(intending to feed resulting cutters into vdb fracture
thanks!