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  1. (see attached pic) Would like to create cutter geo procedurally based on hand-drawn curves.. Wondering if there's a trick to generate closed geo pieces wherever drawn curves form "closed" shapes.. Messing with using cookie-type operations to progressively cut-up an existing surface, but wondering if there's a more elegant way to detect closed spaces within the lines, and extrude them.. (intending to feed resulting cutters into vdb fracture thanks!
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