Jump to content

Search the Community

Showing results for tags 'debris fracture destruction'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Debris based on distance

    hey its me again is there a way - ohh i know there is a way - but i did not know em yet - so how can i emit debris based on distance? i think about emitting from fractures and i thought it would be a good way to check which edges are how far from corresponding edges and than emit particles till the distance is to big and stop emitting - so there are only particles from fresh breaks ... does somebody know where i can find infos or can lead me ? thx de -HEAVY-