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Found 1 result

  1. Debris based on distance

    hey its me again is there a way - ohh i know there is a way - but i did not know em yet - so how can i emit debris based on distance? i think about emitting from fractures and i thought it would be a good way to check which edges are how far from corresponding edges and than emit particles till the distance is to big and stop emitting - so there are only particles from fresh breaks ... does somebody know where i can find infos or can lead me ? thx de -HEAVY-
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