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  1. Hi guys, I'm now working on a work kind of growth animation.. and I've faced a problem that it takes tooooo long time when render or even import, since what I want to make is the extremely dense object wrapped with polywire like second image or even more than. In my setup, I made particle trails and applied them to polywire to make mesh. As you know, like the attached image, the denser(the higher frame like a second image), the more expensive for render. Actually, I rendered the half of my scenes barely, but after them, the primitive will be dense in earnest. To solve, I reduced polywire's Divisions and Segments but too many primitive causes expensive render time after all. Then what I was thinking after is to use the concept of Fur such as fur density using texture map. ? , but I couldn't get the clear idea from that, It might be too challenging for me. Or remove polywire out of camera view or at the back of it from that? Or using hair shader? but in this case, it's too late for me... How can I solve this matter with this setup using polywire to reduce render time? Any suggestions would be really appreciated. Due to attached error, add google drive link with images and a simple hip file. https://drive.google.com/drive/folders/0B2PqEaLsEVgWZlBZVGJoc29GYms Thanks, Lee
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