Jump to content

Search the Community

Showing results for tags 'detriangulate'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Greetings all, This is my first post as I'm a relative noob to Houdini. I would like to know how to turn the triangulated primitives yielded by PolyLoft SOP into quads. Further, I am using a Copy SOP and a Circle SOP to create the loft, and getting a missing strip of primitives in my PolyLoft output. Is there a way to avoid getting this by making adjustments or appends ABOVE the PolyLoft node? If not, what SOP would work best to connect the exposed edges along this strip? Attaching .hip file in case anyone can take a look. Any help on the matter is greatly appreciated! NpF R&D-PolyLoft-Cave.hipnc
  • Create New...