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  1. Hi, it's me again. Continuing to share goodies The purpose of this plugin is to reduce memory usage in shots with a lot of displacement, especially in "fly-through" shots. It allows to override rendering properties on primitives, outside of camera frustum.This plugin was written long time ago, before houdini 13 came out. Houdini 13 offer "Offscreen Quality" property out of the box, which is super useful. However, my tests shows, that overriding Shading Rate on primitives, saves about 20%+ more memory then using houdini's "Offscreen Quality", plus you can also override some other useful render properties such as Reflection Limit or Max Ray Samples. Anyway, someone can find it useful, even for learning purposes, isn't it? https://bitbucket.org/alexxbb/hdk_prooptimizer
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