Hi all,
Not quite sure which coordinates by default Houdini Mantra uses for normal map, is it +X +Y -Z? I'm exporting Open GL normal maps from Substance Painter which were working like a charm in Maya, but seem not to be working correctly in Houdini?
Here's the comparison for other softwares.
Thanks!
Software
Red
Green
Blue
3ds Max
X+
Y-
Z+
Blender
X+
Y+
Z+
CryENGINE
X+
Y-
Z+
Maya
X+
Y+
Z+
Modo
X+
Y+
Z+
Source
X+
Y-
Z+
Toolbag
X+
Y+
Z+
Unity
X+
Y+
Z+
Unreal Engine
X+
Y-
Z+