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  1. Hi ! it seems like yet another topic about displacement artifacts, but i still can not find solution here is the object. It is shaded with simple shader, which produces single SSS pass color only and noise displacement in this render raytrace shading is turned on as you can see it has awful artifacts (pointed with red arrows). wthatever i do i can not get rid of them Displacement bound is ok Z-importance does not affect right way here is render with raytrace shading turned off seems much worse than i tried to render as subdivision artifacts are still there though it changed its position when i disable displacement everything seems to be ok what shoud i do to eliminate this artifacts ? re-dicind does not help other manupulation on SOP level (fuse, facet) also has no effects.... i'm in impasse..... PS houdini biuld 12.1.33
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