Hi !
it seems like yet another topic about displacement artifacts, but i still can not find solution
here is the object. It is shaded with simple shader, which produces single SSS pass color only and noise displacement
in this render raytrace shading is turned on
as you can see it has awful artifacts (pointed with red arrows). wthatever i do i can not get rid of them
Displacement bound is ok
Z-importance does not affect right way
here is render with raytrace shading turned off
seems much worse
than i tried to render as subdivision
artifacts are still there though it changed its position
when i disable displacement everything seems to be ok
what shoud i do to eliminate this artifacts ?
re-dicind does not help
other manupulation on SOP level (fuse, facet) also has no effects....
i'm in impasse.....
PS houdini biuld 12.1.33