hi all !
I am sparring my time in learning alot with Collisions and RBD sim, with the new h13.
Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down,
i have animated it, cached it, brought into Houdini as alembic file and ropd it again..
all good.
but when i add that as an deforming rbd object and let it collide with the pillar i m loosing my brain there..
the problems are,
its a fractured pillar and brought in as packed geo, if the gravity is on, the pillar just crumbles all the way down ...
and another one is, its a huge character with lots of force in action. i cant get that as it hits, the pillar,
i have attached a file and a screenshots of wat i am trying to say!
take a look at it and shed some light on wat mistake i am committing in here
the roped animation is also attached
as a cheap way,i am just turning on gravity on a certain frame , where the character comes closer to the pillar, u can see that in the play blast.. i know i am wrong but i m still learning
cheers
test_1.hip
untitled.mov
cache_anim.zip