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Found 5 results

  1. Multiple RBD Objects

    Is it possible to "emit" the same RBD hero object multiple times without having to import the rbdobject node multiple times? And is it possible to do this with offsets in the positions and different activation frames? Thanks
  2. Hi, How to create RBD emitter in houdini? Thanks, Balaji
  3. Random shooting box

    Hi guys , I'm totally beginner of houdini and I'm stucked with some problems. I set up boxes randomly in scenes, and want them to shoot at same direction. I mean, some box goes to X-axis at 3 sec, and some start to go at 6 sec like that. Here is example, I want to shoot boxes randomly to blue arrow direction. But I don't know How do I deal with Id(?) or that boxes point numbers T_T Please help me !
  4. Pillar shatter- RBD Packed sim

    hi all ! I am sparring my time in learning alot with Collisions and RBD sim, with the new h13. Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down, i have animated it, cached it, brought into Houdini as alembic file and ropd it again.. all good. but when i add that as an deforming rbd object and let it collide with the pillar i m loosing my brain there.. the problems are, its a fractured pillar and brought in as packed geo, if the gravity is on, the pillar just crumbles all the way down ... and another one is, its a huge character with lots of force in action. i cant get that as it hits, the pillar, i have attached a file and a screenshots of wat i am trying to say! take a look at it and shed some light on wat mistake i am committing in here the roped animation is also attached as a cheap way,i am just turning on gravity on a certain frame , where the character comes closer to the pillar, u can see that in the play blast.. i know i am wrong but i m still learning cheers test_1.hip untitled.mov cache_anim.zip
  5. Hi,guys, i have a shader question here. i want to do some displacement on my rigidbody chunk to add detail. let's say we have a cube,in the attatchment jpg ,it is a.(you can imagine it is a rigid chunk), if i add noise displacement on it,i got b. but,i do not want the top face get the displacement,because i hope the top face looks like a flat ground. so i set the noise vector y to 0,and i got c. the problem is the top face looks strange,the reason i think is the x z position of the top face changed, the normal should changed too. so,i set the normal vector y 0,then i got d,you can see,there is some change,but it did not solve the problem. what can i do to get what i want? i need your help. thank you. Peng Zhang. shader_displacement6.hip
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