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Found 1 result

  1. Hi I have to export a fractured animation made in Maya 2012 Fracture FX to Houdini... But fbx is giving me a bit of a problem while in Houdini. I have cleaned up my maya scene (baked the animation and deleted history and everything is just in one group), but for some reason some parts are rotating around on a awkward invisible pivit after importing it into Houdini When reimport it in maya the fbx seems to be working fine Doesn anyone know how to fix this? Or knows another way for exporting? I cant update my Maya 2012 with Service Pack to use Alembic because of some scripts. Thnx alot
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