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Found 1 result

  1. Hello everyone, Wondering if someone has suggestions on how to achieve this level of details with Houdini? I tried with grains, displacement, geometry, textures... I can't seem to get it to look right. VDB's seem to be quite versatile to achieve some of the general textures and shapes, but the end results is always too round and soft. Looking for: - Fine powder - Sharp cracks and fractured pieces - Mix of smooth and crumbled / rough areas - Small random chunks Are there suitable techniques I am missing or out of luck for this level of details? Thanks!
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