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  1. Hi ! I've just started creating effect of falling barrel. As the barrel falls all of its containment is being spilled out. The problem is that i can not use thicker walls in barrel because the liquid must flood area under fallen barrel. So i have to set up a thin-walled container, but in this case i faced the problem with flip leaking through barrel walls. Another one issue is the number of flip particles. a lot of them just dissapear ! The quantity of flip particles at the end of sim is much lesser than at the beginning (reseeding is on) How to cope with this issues ? I've tried to raise substeping parameter / collision resolution ... but still can not get appropriate results Pleas take a look at the attached file ! in this case you may notice particles penetrating the barrel around frame 35 Maybe some of you can suggest a hint how to prevent particles penetration/loosing? or the only thing i have at my disposal is raising substep parameter to some incredible values ? Thanks in advance ! b1.hip
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