Hi !
I've just started creating effect of falling barrel.
As the barrel falls all of its containment is being spilled out.
The problem is that i can not use thicker walls in barrel because the liquid must flood area under fallen barrel.
So i have to set up a thin-walled container, but in this case i faced the problem with flip leaking through barrel walls.
Another one issue is the number of flip particles. a lot of them just dissapear ! The quantity of flip particles at the end of sim is much lesser than at the beginning (reseeding is on)
How to cope with this issues ? I've tried to raise substeping parameter / collision resolution ... but still can not get appropriate results
Pleas take a look at the attached file ! in this case you may notice particles penetrating the barrel around frame 35
Maybe some of you can suggest a hint how to prevent particles penetration/loosing?
or the only thing i have at my disposal is raising substep parameter to some incredible values ?
Thanks in advance !
b1.hip