Hi !
What approach do you use to get nice looking waves/splashes beside ship's bow ?
it seem that simulating a ship as static object in fliptank does not produce that effect as its seen on different kind of reference.
for the first i've tried to add some custom velocity around ship's bow that pushes the water out of the ship//but i'm not shure if its a good idea
i've seen a tutorial regarding this matter but i can not find it
so maybe some of you would share ideas how to get nice water-breaking effect