Jump to content

Search the Community

Showing results for tags 'flip water shark fin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, I'm just learning how to use a water FLIP sim using a shark fin travelling through the water as an example. I'm currently running into some issues with the way the simulation is behaving and was hoping someone on here might have an idea of how I can approach adjusting it to get the desired result. I've got a shark with a fin sticking out of the water travelling forward and am looking to get some subtle ripples around the fin as it travels through the water. The current results I'm getting end up creating a large wave that follows behind the shark, and a section that sucks down around the body behind the fin. So far I haven't been able to reduce this effect. I've attached an example scene to this post. Any suggestions on how to make the surface of the water flatter as the shark moves through it would be greatly appreciated! odforce_flipExample.hip
×
×
  • Create New...