Hello i'm new on this forum! So sorry if i'm not really clear.
I'm trying to source animated points in a dopnetwork.
More precisely, I am looking to source a flip solver with points that I have animated beforehand so that my simulation reacts as I want. I tried with a flipfluidobject and it works but it didn't keep the animation. So i tried with a popsource but it make me apear an error .
Error
Connection to input 0 is the wrong type.
I Tried also to add attribut ton my object before my popsource to compensate for the fact that it is not a flipfluidobject.
For more information, I'm trying to do a meltflip of an animated object.
The object is a wheel of cheese which is heated in the air by a laser!
I think it's noobie pb but it stops me to move forward. Btw i'm still student.