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Showing results for tags 'flipfluidobject'.
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Hello all, Am making a water effect that needs to collide with the edges of my flip fluid object. I know how to close the boundaries in Houdini 12. You simply select the flipfluidobject node in the AutoDopNetwork and check closed boundaries. Does anyone know how to do this in Houdini 11?
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- flipfluidobject
- particles
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Trying to source animated points in a dopnetwork
Dontoto posted a topic in General Houdini Questions
Hello i'm new on this forum! So sorry if i'm not really clear. I'm trying to source animated points in a dopnetwork. More precisely, I am looking to source a flip solver with points that I have animated beforehand so that my simulation reacts as I want. I tried with a flipfluidobject and it works but it didn't keep the animation. So i tried with a popsource but it make me apear an error . Error Connection to input 0 is the wrong type. I Tried also to add attribut ton my object before my popsource to compensate for the fact that it is not a flipfluidobject. For more information, I'm trying to do a meltflip of an animated object. The object is a wheel of cheese which is heated in the air by a laser! I think it's noobie pb but it stops me to move forward. Btw i'm still student.-
- flipsolver
- dopnetwork
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