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Showing results for tags 'flipsolver'.
Found 4 results
Vertex posted a topic in EffectsHi all - basic FLIP question around detecting particles that collide. I have a simple setup (see screenshot) and I need to detect and group particles that collide with the static object in order to assign a new Cd to these collision particles - hopefully determined by either a ramp OR a texture color from the collision geo. I'm having trouble finding good references for detecting colliding particles in a flip tank / flip solver setup. I found several tutorials covering setting up a pop collision detect node for a pop solver, but I'm unsure how to translate that to a flip solver - or even if a pop collision detect would work with a flip solver. Any help or pointers would be much appreciated. Thank you!
Snappy_Darko posted a topic in General Houdini QuestionsI've been trying to reference a null in the flip object but it doesn't work (i.e the flip solver doesn't show anything) Here's my issue - https://imgur.com/a/vXUpqyR . What could I be doing wrong? It comes from following this section of the tutorial - https://vimeo.com/173335049#t=9m37s [vimeo.com] He's using Houdini 15..is that why its not working for me?
sisqosnew posted a topic in EffectsHi, I'm trying to mix flip colors. Before H13, old Popsolver can transfer Cd to particles. In H13, new popsolver can't do in this way. I think I might take the Fluid Source from SOP and transfer Cd to particles, but it didn't work. (as shown on the left image.) My Question is: How does transfer Cd to color Flip Fluid Object? or any suggestion. Thank you. Tony colorMix_v04.hip